#ifndef ScriptValue_h
#define ScriptValue_h
+#include "bindings/v8/ScriptState.h"
#include "bindings/v8/SharedPersistent.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class JSONValue;
-class ScriptState;
class ScriptValue {
public:
ScriptValue()
: m_isolate(0)
- { }
+ , m_scriptState(nullptr)
+ {
+ }
virtual ~ScriptValue();
+ // FIXME: This method is deprecated and will be removed soon.
+ // We should always pass a ScriptState when creating a new ScriptValue.
ScriptValue(v8::Handle<v8::Value> value, v8::Isolate* isolate)
: m_isolate(isolate)
+ , m_scriptState(nullptr)
, m_value(value.IsEmpty() ? nullptr : SharedPersistent<v8::Value>::create(value, isolate))
{
}
+ ScriptValue(ScriptState* scriptState, v8::Handle<v8::Value> value)
+ : m_isolate(scriptState->isolate())
+ , m_scriptState(scriptState)
+ , m_value(value.IsEmpty() ? nullptr : SharedPersistent<v8::Value>::create(value, scriptState->isolate()))
+ {
+ }
+
ScriptValue(const ScriptValue& value)
: m_isolate(value.m_isolate)
+ , m_scriptState(value.m_scriptState)
, m_value(value.m_value)
{
}
+ ScriptState* scriptState() const
+ {
+ return m_scriptState.get();
+ }
+
v8::Isolate* isolate() const
{
if (!m_isolate)
return m_isolate;
}
- static ScriptValue createNull()
- {
- v8::Isolate* isolate = v8::Isolate::GetCurrent();
- return ScriptValue(v8::Null(isolate), isolate);
- }
- static ScriptValue createBoolean(bool b)
- {
- v8::Isolate* isolate = v8::Isolate::GetCurrent();
- return ScriptValue(b ? v8::True(isolate) : v8::False(isolate), isolate);
- }
-
ScriptValue& operator=(const ScriptValue& value)
{
if (this != &value) {
- m_value = value.m_value;
m_isolate = value.m_isolate;
+ m_scriptState = value.m_scriptState;
+ m_value = value.m_value;
}
return *this;
}
bool operator==(const ScriptValue& value) const
{
- if (hasNoValue())
- return value.hasNoValue();
- if (value.hasNoValue())
+ if (isEmpty())
+ return value.isEmpty();
+ if (value.isEmpty())
return false;
return *m_value == *value.m_value;
}
- bool isEqual(ScriptState*, const ScriptValue& value) const
+ bool operator!=(const ScriptValue& value) const
{
- return operator==(value);
+ return !operator==(value);
}
- // Note: This creates a new local Handle; not to be used in cases where is
- // is an efficiency problem.
+ // This creates a new local Handle; Don't use this in performance-sensitive places.
bool isFunction() const
{
- ASSERT(!hasNoValue());
+ ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsFunction();
}
- bool operator!=(const ScriptValue& value) const
- {
- return !operator==(value);
- }
-
- // Note: This creates a new local Handle; not to be used in cases where is
- // is an efficiency problem.
+ // This creates a new local Handle; Don't use this in performance-sensitive places.
bool isNull() const
{
- ASSERT(!hasNoValue());
+ ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsNull();
}
- // Note: This creates a new local Handle; not to be used in cases where is
- // is an efficiency problem.
+ // This creates a new local Handle; Don't use this in performance-sensitive places.
bool isUndefined() const
{
- ASSERT(!hasNoValue());
+ ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsUndefined();
}
- // Note: This creates a new local Handle; not to be used in cases where is
- // is an efficiency problem.
+ // This creates a new local Handle; Don't use this in performance-sensitive places.
bool isObject() const
{
- ASSERT(!hasNoValue());
+ ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsObject();
}
- bool hasNoValue() const
+ bool isEmpty() const
{
return !m_value.get() || m_value->isEmpty();
}
v8::Handle<v8::Value> v8Value() const
{
- return m_value.get() ? m_value->newLocal(m_isolate) : v8::Handle<v8::Value>();
+ return m_value.get() ? m_value->newLocal(isolate()) : v8::Handle<v8::Value>();
}
- bool getString(String& result) const;
- String toString() const;
-
+ bool toString(String&) const;
PassRefPtr<JSONValue> toJSONValue(ScriptState*) const;
private:
mutable v8::Isolate* m_isolate;
+ // FIXME: m_scriptState is not yet used.
+ // We will start using it once we remove ScriptValue(v8::Handle<v8::Value> value, v8::Isolate* isolate).
+ mutable RefPtr<ScriptState> m_scriptState;
RefPtr<SharedPersistent<v8::Value> > m_value;
};