bool canExecuteScripts(ReasonForCallingCanExecuteScripts);
- // Returns V8 Context. If none exists, creates a new context.
- // It is potentially slow and consumes memory.
- static v8::Local<v8::Context> mainWorldContext(Frame*);
- v8::Local<v8::Context> mainWorldContext();
- // If we're currently not in a context, returns the main world. The latter case will most likely result in cross-world leaks.
- v8::Local<v8::Context> currentWorldContextOrMainWorldContext();
-
TextPosition eventHandlerPosition() const;
void clearWindowShell();