void voidMethod();
[DoNotCheckSecurity] attribute long doNotCheckSecurityLongAttribute;
- [DoNotCheckSecurity] readonly attribute long doNotCheckSecurityReadonlyLongAttribute; // Separate read only attribute to check attribute configuration
+ [DoNotCheckSecurity] readonly attribute long doNotCheckSecurityReadonlyLongAttribute; // Separate read only attribute to check attribute configuration
[DoNotCheckSecurity=Setter] attribute long doNotCheckSecurityOnSetterLongAttribute;
+ [DoNotCheckSecurity, Replaceable] readonly attribute long doNotCheckSecurityReplaceableReadonlyLongAttribute;
+
[DoNotCheckSecurity] void doNotCheckSecurityVoidMethod();
+ [DoNotCheckSecurity, DoNotCheckSignature] void doNotCheckSecurityDoNotCheckSignatureVoidMethod();
[DoNotCheckSecurity, PerWorldBindings] void doNotCheckSecurityPerWorldBindingsVoidMethod();
[DoNotCheckSecurity, ReadOnly] void doNotCheckSecurityReadOnlyVoidMethod();
[DoNotCheckSecurity, Unforgeable] void doNotCheckSecurityUnforgeableVoidMethod();