using namespace WTF;
-ArrayBufferView* V8ArrayBufferView::toNative(v8::Handle<v8::Object> object)
+ArrayBufferView* V8ArrayBufferView::toImpl(v8::Handle<v8::Object> object)
{
ASSERT(object->IsArrayBufferView());
- void* viewPtr = object->GetAlignedPointerFromInternalField(v8DOMWrapperObjectIndex);
+ ScriptWrappableBase* viewPtr = blink::toScriptWrappableBase(object);
if (viewPtr)
return reinterpret_cast<ArrayBufferView*>(viewPtr);
if (object->IsUint8Array()) {
- return V8Uint8Array::toNative(object);
+ return V8Uint8Array::toImpl(object);
}
if (object->IsInt8Array()) {
- return V8Int8Array::toNative(object);
+ return V8Int8Array::toImpl(object);
}
if (object->IsUint16Array()) {
- return V8Uint16Array::toNative(object);
+ return V8Uint16Array::toImpl(object);
}
if (object->IsInt16Array()) {
- return V8Int16Array::toNative(object);
+ return V8Int16Array::toImpl(object);
}
if (object->IsUint32Array()) {
- return V8Uint32Array::toNative(object);
+ return V8Uint32Array::toImpl(object);
}
if (object->IsInt32Array()) {
- return V8Int32Array::toNative(object);
+ return V8Int32Array::toImpl(object);
}
if (object->IsFloat32Array()) {
- return V8Float32Array::toNative(object);
+ return V8Float32Array::toImpl(object);
}
if (object->IsFloat64Array()) {
- return V8Float64Array::toNative(object);
+ return V8Float64Array::toImpl(object);
}
if (object->IsUint8ClampedArray()) {
- return V8Uint8ClampedArray::toNative(object);
+ return V8Uint8ClampedArray::toImpl(object);
}
if (object->IsDataView()) {
- return V8DataView::toNative(object);
+ return V8DataView::toImpl(object);
}
ASSERT_NOT_REACHED();
return 0;
}
-ArrayBufferView* V8ArrayBufferView::toNativeWithTypeCheck(v8::Isolate* isolate, v8::Handle<v8::Value> value)
+ArrayBufferView* V8ArrayBufferView::toImplWithTypeCheck(v8::Isolate* isolate, v8::Handle<v8::Value> value)
{
- return V8ArrayBufferView::hasInstance(value, isolate) ? V8ArrayBufferView::toNative(v8::Handle<v8::Object>::Cast(value)) : 0;
+ return V8ArrayBufferView::hasInstance(value, isolate) ? V8ArrayBufferView::toImpl(v8::Handle<v8::Object>::Cast(value)) : 0;
}
} // namespace blink