var bufferSource = context.createBufferSource();
bufferSource.buffer = toneBuffer;
- var delay = context.createDelayNode();
+ var delay = context.createDelay();
// Schedule delay time at time zero.
delay.delayTime.setValueAtTime(delayTimeSeconds, 0);
bufferSource.connect(delay);
delay.connect(context.destination);
- bufferSource.noteOn(0);
+ bufferSource.start(0);
context.oncomplete = checkDelayedResult(toneBuffer);
context.startRendering();