var bufferSource = context.createBufferSource();
bufferSource.buffer = toneBuffer;
- var delay = context.createDelayNode();
+ var delay = context.createDelay();
delayTimeSeconds = 1;
delay.delayTime.value = delayTimeSeconds;
bufferSource.connect(delay);
delay.connect(context.destination);
- bufferSource.noteOn(0);
+ bufferSource.start(0);
context.oncomplete = checkDelayedResult(toneBuffer);
context.startRendering();