LogToServer(ServerLogEntry::Mode mode,
SignalStrategy* signal_strategy,
const std::string& directory_bot_jid);
- virtual ~LogToServer();
+ ~LogToServer() override;
// SignalStrategy::Listener interface.
- virtual void OnSignalStrategyStateChange(
- SignalStrategy::State state) OVERRIDE;
- virtual bool OnSignalStrategyIncomingStanza(
- const buzz::XmlElement* stanza) OVERRIDE;
+ void OnSignalStrategyStateChange(SignalStrategy::State state) override;
+ bool OnSignalStrategyIncomingStanza(const buzz::XmlElement* stanza) override;
void Log(const ServerLogEntry& entry);