// Constructs a ConnectionToClient object for the |session|. Takes
// ownership of |session|.
explicit ConnectionToClient(Session* session);
- virtual ~ConnectionToClient();
+ ~ConnectionToClient() override;
// Set |event_handler| for connection events. Must be called once when this
// object is created.
virtual InputStub* input_stub();
// Session::EventHandler interface.
- virtual void OnSessionStateChange(Session::State state) OVERRIDE;
- virtual void OnSessionRouteChange(const std::string& channel_name,
- const TransportRoute& route) OVERRIDE;
+ void OnSessionStateChange(Session::State state) override;
+ void OnSessionRouteChange(const std::string& channel_name,
+ const TransportRoute& route) override;
private:
// Callback for channel initialization.