virtual ~FakeDaemonSender() {}
// IPC::Sender implementation.
- virtual bool Send(IPC::Message* message) OVERRIDE;
+ virtual bool Send(IPC::Message* message) override;
MOCK_METHOD3(ConnectTerminal, void(int, const ScreenResolution&, bool));
MOCK_METHOD1(DisconnectTerminal, void(int));
MockDaemonListener() {}
virtual ~MockDaemonListener() {}
- virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE;
+ virtual bool OnMessageReceived(const IPC::Message& message) override;
MOCK_METHOD1(OnDesktopAttached, void(IPC::PlatformFileForTransit));
MOCK_METHOD1(OnChannelConnected, void(int32));
class IpcDesktopEnvironmentTest : public testing::Test {
public:
IpcDesktopEnvironmentTest();
- virtual ~IpcDesktopEnvironmentTest();
+ ~IpcDesktopEnvironmentTest() override;
- virtual void SetUp() OVERRIDE;
+ void SetUp() override;
void ConnectTerminal(int terminal_id,
const ScreenResolution& resolution,
.Times(AnyNumber())
.WillRepeatedly(Return(false));
- EXPECT_TRUE(desktop_process_->Start(
- desktop_environment_factory.PassAs<DesktopEnvironmentFactory>()));
+ EXPECT_TRUE(desktop_process_->Start(desktop_environment_factory.Pass()));
}
void IpcDesktopEnvironmentTest::DestoyDesktopProcess() {
.Times(0);
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
// Run the message loop until the desktop is attached.
setup_run_loop_->Run();
.Times(0);
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
video_capturer_->Start(&desktop_capturer_callback_);
// Run the message loop until the desktop is attached.
.Times(0);
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
video_capturer_->Start(&desktop_capturer_callback_);
// Run the message loop until the desktop is attached.
this, &IpcDesktopEnvironmentTest::DeleteDesktopEnvironment));
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
video_capturer_->Start(&desktop_capturer_callback_);
// Run the message loop until the desktop is attached.
.Times(0);
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
video_capturer_->Start(&desktop_capturer_callback_);
// Run the message loop until the desktop is attached.
.Times(0);
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
video_capturer_->Start(&desktop_capturer_callback_);
// Run the message loop until the desktop is attached.
.Times(0);
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
video_capturer_->Start(&desktop_capturer_callback_);
// Run the message loop until the desktop is attached.
.Times(0);
// Start the input injector and screen capturer.
- input_injector_->Start(clipboard_stub.PassAs<protocol::ClipboardStub>());
+ input_injector_->Start(clipboard_stub.Pass());
video_capturer_->Start(&desktop_capturer_callback_);
// Run the message loop until the desktop is attached.