ResourcesTest(): resources_available_(false) {
}
- virtual void SetUp() OVERRIDE {
- resources_available_ = LoadResources("en-US");
- }
+ void SetUp() override { resources_available_ = LoadResources("en-US"); }
- virtual void TearDown() OVERRIDE {
- UnloadResources();
- }
+ void TearDown() override { UnloadResources(); }
bool resources_available_;
};