TestCompletionCallback texture_release_callback(instance_->pp_instance(),
PP_REQUIRED);
ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_layer.SetTexture(graphics_3d, GL_TEXTURE_2D, texture,
+ pp::Size(100, 100),
texture_release_callback.GetCallback()));
pp::ImageData image;
TestCompletionCallback texture_release_callback(instance_->pp_instance(),
PP_REQUIRED);
ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_layer.SetTexture(graphics_3d, GL_TEXTURE_2D, texture,
+ pp::Size(100, 100),
texture_release_callback.GetCallback()));
pp::ImageData image;
TestCompletionCallback texture_release_callback(instance_->pp_instance(),
PP_REQUIRED);
ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_layer.SetTexture(graphics_3d, GL_TEXTURE_2D, texture,
+ pp::Size(100, 100),
texture_release_callback.GetCallback()));
pp::ImageData image;
TestCompletionCallback texture_release_callback(instance_->pp_instance(),
PP_REQUIRED);
ASSERT_EQ(PP_OK_COMPLETIONPENDING,
- texture_layer.SetTexture(graphics_3d, texture, pp::Size(100, 100),
+ texture_layer.SetTexture(graphics_3d, texture, GL_TEXTURE_2D,
+ pp::Size(100, 100),
texture_release_callback.GetCallback()));
pp::ImageData image;