};
/**
+ * Hardware acceleration options.
+ */
+enum PP_HardwareAcceleration {
+ /** Create a hardware accelerated resource only. */
+ PP_HARDWAREACCELERATION_ONLY = 0,
+
+ /**
+ * Create a hardware accelerated resource if possible. Otherwise, fall back
+ * to the software implementation.
+ */
+ PP_HARDWAREACCELERATION_WITHFALLBACK = 1,
+
+ /** Create the software implementation only. */
+ PP_HARDWAREACCELERATION_NONE = 2,
+
+ PP_HARDWAREACCELERATION_LAST = PP_HARDWAREACCELERATION_NONE
+};
+
+/**
* Struct describing a decoded video picture. The decoded picture data is stored
* in the GL texture corresponding to |texture_id|. The plugin can determine
* which Decode call generated the picture using |decode_id|.