return socket_.SendTo(buf, buf_len, address, callback);
}
-bool UDPServerSocket::SetReceiveBufferSize(int32 size) {
+int UDPServerSocket::SetReceiveBufferSize(int32 size) {
return socket_.SetReceiveBufferSize(size);
}
-bool UDPServerSocket::SetSendBufferSize(int32 size) {
+int UDPServerSocket::SetSendBufferSize(int32 size) {
return socket_.SetSendBufferSize(size);
}