IPEndPoint address,
bool strike_register_no_startup_period);
- virtual ~ServerThread();
+ ~ServerThread() override;
// Prepares the server, but does not start accepting connections. Useful for
// injecting mocks.
void Initialize();
// Runs the event loop. Will initialize if necessary.
- virtual void Run() OVERRIDE;
+ void Run() override;
// Waits for the handshake to be confirmed for the first session created.
void WaitForCryptoHandshakeConfirmed();