new UnixDomainListenSocket(conn, socket_delegate_, auth_callback_));
// It's up to the delegate to AddRef if it wants to keep it around.
sock->WatchSocket(WAITING_READ);
- socket_delegate_->DidAccept(this, sock.PassAs<StreamListenSocket>());
+ socket_delegate_->DidAccept(this, sock.Pass());
}
UnixDomainListenSocketFactory::UnixDomainListenSocketFactory(
scoped_ptr<StreamListenSocket> UnixDomainListenSocketFactory::CreateAndListen(
StreamListenSocket::Delegate* delegate) const {
return UnixDomainListenSocket::CreateAndListen(
- path_, delegate, auth_callback_).PassAs<StreamListenSocket>();
+ path_, delegate, auth_callback_).Pass();
}
#if defined(SOCKET_ABSTRACT_NAMESPACE_SUPPORTED)
UnixDomainListenSocketWithAbstractNamespaceFactory::CreateAndListen(
StreamListenSocket::Delegate* delegate) const {
return UnixDomainListenSocket::CreateAndListenWithAbstractNamespace(
- path_, fallback_path_, delegate, auth_callback_)
- .PassAs<StreamListenSocket>();
+ path_, fallback_path_, delegate, auth_callback_);
}
#endif