// data is processed or the stream fails to consume data. Any unconsumed
// data will be buffered. If the frame is not the next in line, it will be
// buffered.
- bool OnStreamFrame(const QuicStreamFrame& frame);
+ void OnStreamFrame(const QuicStreamFrame& frame);
// Once data is buffered, it's up to the stream to read it when the stream
// can handle more data. The following three functions make that possible.