virtual void Destroy();
public:
- virtual Error Access(const Path& path, int a_mode);
- virtual Error Open(const Path& path, int mode, ScopedNode* out_node);
+ virtual Error OpenWithMode(const Path& path, int open_flags, mode_t mode,
+ ScopedNode* out_node);
virtual Error Unlink(const Path& path);
virtual Error Mkdir(const Path& path, int perm);
virtual Error Rmdir(const Path& path);