void Filesystem::Destroy() {
}
+Error Filesystem::Open(const Path& path,
+ int open_flags,
+ ScopedNode* out_node) {
+ return OpenWithMode(path, open_flags, 0666, out_node);
+}
+
Error Filesystem::OpenResource(const Path& path, ScopedNode* out_node) {
out_node->reset(NULL);
LOG_TRACE("Can't open resource: %s", path.Join().c_str());