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<p>The GL texture target for the decoded picture. </p>
-<p>Possible values are: GL_TEXTURE_2D (normalized texture coordinates) GL_TEXTURE_RECTANGLE_ARB (dimension dependent texture coordinates)</p>
-<p>The pixel format of the texture is GL_BGRA. </p>
+<p>Possible values are: GL_TEXTURE_2D GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_EXTERNAL_OES</p>
+<p>The pixel format of the texture is GL_RGBA. </p>
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<hr />The documentation for this struct was generated from the following file:<ul>