// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "mojo/public/cpp/application/application.h"
+#include "mojo/public/cpp/application/application_connection.h"
+#include "mojo/public/cpp/application/application_delegate.h"
+#include "mojo/services/view_manager/view_manager_init_service_context.h"
#include "mojo/services/view_manager/view_manager_init_service_impl.h"
namespace mojo {
-namespace view_manager {
namespace service {
-class ViewManagerApp : public Application {
+class ViewManagerApp : public ApplicationDelegate,
+ public InterfaceFactory<ViewManagerInitService> {
public:
ViewManagerApp() {}
virtual ~ViewManagerApp() {}
- virtual void Initialize() MOJO_OVERRIDE {
+ virtual bool ConfigureIncomingConnection(
+ ApplicationConnection* connection) OVERRIDE {
+ context_.ConfigureIncomingConnection(connection);
// TODO(sky): this needs some sort of authentication as well as making sure
// we only ever have one active at a time.
- AddService<ViewManagerInitServiceImpl>(service_provider());
+ connection->AddService(this);
+ return true;
+ }
+
+ virtual void Create(
+ ApplicationConnection* connection,
+ InterfaceRequest<ViewManagerInitService> request) OVERRIDE {
+ BindToRequest(new ViewManagerInitServiceImpl(connection, &context_),
+ &request);
}
private:
+ ViewManagerInitServiceContext context_;
+
DISALLOW_COPY_AND_ASSIGN(ViewManagerApp);
};
} // namespace service
-} // namespace view_manager
// static
-Application* Application::Create() {
- return new mojo::view_manager::service::ViewManagerApp();
+ApplicationDelegate* ApplicationDelegate::Create() {
+ return new mojo::service::ViewManagerApp();
}
} // namespace mojo