#include <string>
-#include "base/file_util.h"
+#include "base/files/file_util.h"
#include "base/files/scoped_file.h"
#include "base/threading/thread.h"
#include "media/video/capture/video_capture_device.h"
// Called on the v4l2_thread_.
void OnAllocateAndStart(int width,
int height,
- int frame_rate,
+ float frame_rate,
scoped_ptr<Client> client);
void OnStopAndDeAllocate();
void OnCaptureTask();