#include "base/time/time.h"
#include "media/base/media_export.h"
+#include "media/base/video_rotation.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/rect.h"
void Paint(media::VideoFrame* video_frame,
SkCanvas* canvas,
const gfx::RectF& dest_rect,
- uint8 alpha);
+ uint8 alpha,
+ VideoRotation video_rotation);
private:
// An RGB bitmap and corresponding timestamp of the previously converted