public VideoDecodeAccelerator::Client {
public:
explicit GpuVideoDecoder(
- const scoped_refptr<GpuVideoAcceleratorFactories>& factories,
- const scoped_refptr<MediaLog>& media_log);
+ const scoped_refptr<GpuVideoAcceleratorFactories>& factories);
// VideoDecoder implementation.
+ virtual std::string GetDisplayName() const OVERRIDE;
virtual void Initialize(const VideoDecoderConfig& config,
bool low_delay,
const PipelineStatusCB& status_cb,
// steady-state of the decoder.
std::vector<SHMBuffer*> available_shm_segments_;
- scoped_refptr<MediaLog> media_log_;
-
std::map<int32, PendingDecoderBuffer> bitstream_buffers_in_decoder_;
PictureBufferMap assigned_picture_buffers_;
// PictureBuffers given to us by VDA via PictureReady, which we sent forward