virtual void Decode(const scoped_refptr<DecoderBuffer>& buffer,
const DecodeCB& decode_cb) OVERRIDE;
virtual void Reset(const base::Closure& closure) OVERRIDE;
- virtual void Stop() OVERRIDE;
virtual bool NeedsBitstreamConversion() const OVERRIDE;
virtual bool CanReadWithoutStalling() const OVERRIDE;
virtual int GetMaxDecodeRequests() const OVERRIDE;
const scoped_refptr<media::GpuVideoAcceleratorFactories>& factories,
int64 picture_buffer_id,
uint32 texture_id,
- const std::vector<uint32>& release_sync_points);
+ uint32 release_sync_point);
// Indicate the picture buffer can be reused by the decoder.
void ReusePictureBuffer(int64 picture_buffer_id);