FFmpegAudioDecoder(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
const LogCB& log_cb);
- virtual ~FFmpegAudioDecoder();
+ ~FFmpegAudioDecoder() override;
// AudioDecoder implementation.
- virtual std::string GetDisplayName() const OVERRIDE;
- virtual void Initialize(const AudioDecoderConfig& config,
- const PipelineStatusCB& status_cb,
- const OutputCB& output_cb) OVERRIDE;
- virtual void Decode(const scoped_refptr<DecoderBuffer>& buffer,
- const DecodeCB& decode_cb) OVERRIDE;
- virtual void Reset(const base::Closure& closure) OVERRIDE;
+ std::string GetDisplayName() const override;
+ void Initialize(const AudioDecoderConfig& config,
+ const PipelineStatusCB& status_cb,
+ const OutputCB& output_cb) override;
+ void Decode(const scoped_refptr<DecoderBuffer>& buffer,
+ const DecodeCB& decode_cb) override;
+ void Reset(const base::Closure& closure) override;
private:
// There are four states the decoder can be in: