#include "media/cast/cast_config.h"
#include "media/cast/cast_environment.h"
#include "media/cast/cast_receiver.h"
-#include "media/cast/transport/cast_transport_config.h"
-#include "media/cast/transport/transport/udp_transport.h"
+#include "media/cast/net/cast_transport_config.h"
+#include "media/cast/net/udp_transport.h"
-using media::cast::transport::CastTransportStatus;
-using media::cast::transport::UdpTransport;
+using media::cast::CastTransportStatus;
+using media::cast::UdpTransport;
namespace media {
namespace cast {
}
void InProcessReceiver::UpdateCastTransportStatus(CastTransportStatus status) {
- LOG_IF(ERROR, status == media::cast::transport::TRANSPORT_SOCKET_ERROR)
+ LOG_IF(ERROR, status == media::cast::TRANSPORT_SOCKET_ERROR)
<< "Transport socket error occurred. InProcessReceiver is likely dead.";
VLOG(1) << "CastTransportStatus is now " << status;
}