#include "media/base/audio_bus.h"
#include "media/cast/cast_config.h"
#include "media/cast/cast_environment.h"
-#include "media/cast/transport/cast_transport_config.h"
+#include "media/cast/net/cast_transport_config.h"
namespace media {
namespace cast {
AudioDecoder(const scoped_refptr<CastEnvironment>& cast_environment,
int channels,
int sampling_rate,
- transport::AudioCodec codec);
+ Codec codec);
virtual ~AudioDecoder();
// Returns STATUS_AUDIO_INITIALIZED if the decoder was successfully
// monotonically-increasing by 1 for each successive call to this method.
// When it is not, the decoder will assume one or more frames have been
// dropped (e.g., due to packet loss), and will perform recovery actions.
- void DecodeFrame(scoped_ptr<transport::EncodedFrame> encoded_frame,
+ void DecodeFrame(scoped_ptr<EncodedFrame> encoded_frame,
const DecodeFrameCallback& callback);
private: