// Renders a sine wave into the provided audio data buffer. If |half_fill_|
// is set, will only fill half the buffer.
virtual int Render(AudioBus* audio_bus,
- int audio_delay_milliseconds) OVERRIDE;
+ int audio_delay_milliseconds) override;
MOCK_METHOD0(OnRenderError, void());
// AudioTransform::ProvideAudioTransformInput implementation.
virtual double ProvideInput(AudioBus* audio_bus,
- base::TimeDelta buffer_delay) OVERRIDE;
+ base::TimeDelta buffer_delay) override;
// Toggles only filling half the requested amount during Render().
void set_half_fill(bool half_fill) { half_fill_ = half_fill; }