MOCK_METHOD0(HasAudioOutputDevices, bool());
MOCK_METHOD0(HasAudioInputDevices, bool());
MOCK_METHOD0(GetAudioInputDeviceModel, base::string16());
- MOCK_METHOD3(MakeAudioOutputStream, AudioOutputStream*(
+ MOCK_METHOD2(MakeAudioOutputStream, AudioOutputStream*(
const AudioParameters& params,
- const std::string& device_id,
- const std::string& input_device_id));
- MOCK_METHOD3(MakeAudioOutputStreamProxy, AudioOutputStream*(
+ const std::string& device_id));
+ MOCK_METHOD2(MakeAudioOutputStreamProxy, AudioOutputStream*(
const AudioParameters& params,
- const std::string& device_id,
- const std::string& input_device_id));
+ const std::string& device_id));
MOCK_METHOD2(MakeAudioInputStream, AudioInputStream*(
const AudioParameters& params, const std::string& device_id));
MOCK_METHOD0(ShowAudioInputSettings, void());
MOCK_METHOD1(MakeLinearOutputStream, AudioOutputStream*(
const AudioParameters& params));
- MOCK_METHOD3(MakeLowLatencyOutputStream, AudioOutputStream*(
- const AudioParameters& params, const std::string& device_id,
- const std::string& input_device_id));
+ MOCK_METHOD2(MakeLowLatencyOutputStream, AudioOutputStream*(
+ const AudioParameters& params, const std::string& device_id));
MOCK_METHOD2(MakeLinearInputStream, AudioInputStream*(
const AudioParameters& params, const std::string& device_id));
MOCK_METHOD2(MakeLowLatencyInputStream, AudioInputStream*(
dispatcher_impl_ = new AudioOutputDispatcherImpl(&manager(),
params_,
std::string(),
- std::string(),
close_delay);
}
void OpenAndClose(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
.WillOnce(Return(true));
void StartAndStop(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
.WillOnce(Return(true));
void CloseAfterStop(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
.WillOnce(Return(true));
void TwoStreams(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
.WillOnce(Return(true));
void OpenFailed(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
.WillOnce(Return(false));
void CreateAndWait(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
.WillOnce(Return(true));
void OneStream_TwoPlays(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
MockAudioOutputStream stream1(&manager_, params_);
MockAudioOutputStream stream2(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream1))
.WillOnce(Return(&stream2));
void StartFailed(AudioOutputDispatcher* dispatcher) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream));
EXPECT_CALL(stream, Open())
.WillOnce(Return(true));
WaitForCloseTimer(&stream);
// |stream| is closed at this point. Start() should reopen it again.
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.Times(2)
.WillRepeatedly(Return(reinterpret_cast<AudioOutputStream*>(NULL)));
AudioParameters::AUDIO_PCM_LOW_LATENCY, CHANNEL_LAYOUT_STEREO,
16000, 16, 1024);
resampler_ = new AudioOutputResampler(
- &manager(), params_, resampler_params_, std::string(), std::string(),
- close_delay);
+ &manager(), params_, resampler_params_, std::string(), close_delay);
}
virtual void OnStart() OVERRIDE {
// ensure AudioOutputResampler falls back to the high latency path.
TEST_F(AudioOutputResamplerTest, LowLatencyCreateFailedFallback) {
MockAudioOutputStream stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.Times(2)
.WillOnce(Return(static_cast<AudioOutputStream*>(NULL)))
.WillRepeatedly(Return(&stream));
TEST_F(AudioOutputResamplerTest, LowLatencyOpenFailedFallback) {
MockAudioOutputStream failed_stream(&manager_, params_);
MockAudioOutputStream okay_stream(&manager_, params_);
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.Times(2)
.WillOnce(Return(&failed_stream))
.WillRepeatedly(Return(&okay_stream));
#else
static const int kFallbackCount = 1;
#endif
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.Times(kFallbackCount)
.WillRepeatedly(Return(static_cast<AudioOutputStream*>(NULL)));
testing::Property(&AudioParameters::sample_rate, params_.sample_rate()),
testing::Property(
&AudioParameters::frames_per_buffer, params_.frames_per_buffer())),
- _, _))
+ _))
.Times(1)
.WillOnce(Return(&okay_stream));
EXPECT_CALL(okay_stream, Open())
#else
static const int kFallbackCount = 2;
#endif
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.Times(kFallbackCount)
.WillRepeatedly(Return(static_cast<AudioOutputStream*>(NULL)));
MockAudioOutputStream stream2(&manager_, params_);
// Setup the mock such that all three streams are successfully created.
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream1))
.WillOnce(Return(&stream2))
.WillRepeatedly(Return(static_cast<AudioOutputStream*>(NULL)));
MockAudioOutputStream stream3(&manager_, params_);
// Setup the mock such that all three streams are successfully created.
- EXPECT_CALL(manager(), MakeAudioOutputStream(_, _, _))
+ EXPECT_CALL(manager(), MakeAudioOutputStream(_, _))
.WillOnce(Return(&stream1))
.WillOnce(Return(&stream2))
.WillOnce(Return(&stream3));