// Called on the audio thread when the AudioManager is shutting down.
virtual void Shutdown() = 0;
- // Called by the AudioManager to restart streams when a wedge is detected. A
- // wedge means the OS failed to request any audio after StartStream(). When a
- // wedge is detected all streams across all dispatchers must be closed. After
- // all streams are closed, streams are restarted. See http://crbug.com/160920
- virtual void CloseStreamsForWedgeFix() = 0;
- virtual void RestartStreamsForWedgeFix() = 0;
-
const std::string& device_id() const { return device_id_; }
protected: