struct AudioManagerBase::DispatcherParams {
DispatcherParams(const AudioParameters& input,
const AudioParameters& output,
- const std::string& output_device_id,
- const std::string& input_device_id)
+ const std::string& output_device_id)
: input_params(input),
output_params(output),
- input_device_id(input_device_id),
output_device_id(output_device_id) {}
~DispatcherParams() {}
const AudioParameters input_params;
const AudioParameters output_params;
- const std::string input_device_id;
const std::string output_device_id;
scoped_refptr<AudioOutputDispatcher> dispatcher;
// We will reuse the existing dispatcher when:
// 1) Unified IO is not used, input_params and output_params of the
// existing dispatcher are the same as the requested dispatcher.
- // 2) Unified IO is used, input_params, output_params and input_device_id
- // of the existing dispatcher are the same as the request dispatcher.
+ // 2) Unified IO is used, input_params and output_params of the existing
+ // dispatcher are the same as the request dispatcher.
return (dispatcher_->input_params == dispatcher_in->input_params &&
dispatcher_->output_params == dispatcher_in->output_params &&
- dispatcher_->output_device_id == dispatcher_in->output_device_id &&
- (!dispatcher_->input_params.input_channels() ||
- dispatcher_->input_device_id == dispatcher_in->input_device_id));
+ dispatcher_->output_device_id == dispatcher_in->output_device_id);
}
private:
AudioOutputStream* AudioManagerBase::MakeAudioOutputStream(
const AudioParameters& params,
- const std::string& device_id,
- const std::string& input_device_id) {
+ const std::string& device_id) {
// TODO(miu): Fix ~50 call points across several unit test modules to call
// this method on the audio thread, then uncomment the following:
// DCHECK(task_runner_->BelongsToCurrentThread());
stream = MakeLinearOutputStream(params);
break;
case AudioParameters::AUDIO_PCM_LOW_LATENCY:
- stream = MakeLowLatencyOutputStream(params, device_id, input_device_id);
+ stream = MakeLowLatencyOutputStream(params, device_id);
break;
case AudioParameters::AUDIO_FAKE:
stream = FakeAudioOutputStream::MakeFakeStream(this, params);
AudioOutputStream* AudioManagerBase::MakeAudioOutputStreamProxy(
const AudioParameters& params,
- const std::string& device_id,
- const std::string& input_device_id) {
+ const std::string& device_id) {
DCHECK(task_runner_->BelongsToCurrentThread());
// If the caller supplied an empty device id to select the default device,
}
DispatcherParams* dispatcher_params =
- new DispatcherParams(params, output_params, output_device_id,
- input_device_id);
+ new DispatcherParams(params, output_params, output_device_id);
AudioOutputDispatchers::iterator it =
std::find_if(output_dispatchers_.begin(), output_dispatchers_.end(),
scoped_refptr<AudioOutputDispatcher> dispatcher;
if (output_params.format() != AudioParameters::AUDIO_FAKE) {
dispatcher = new AudioOutputResampler(this, params, output_params,
- output_device_id, input_device_id,
+ output_device_id,
kCloseDelay);
} else {
dispatcher = new AudioOutputDispatcherImpl(this, output_params,
output_device_id,
- input_device_id, kCloseDelay);
+ kCloseDelay);
}
dispatcher_params->dispatcher = dispatcher;
std::string AudioManagerBase::GetAssociatedOutputDeviceID(
const std::string& input_device_id) {
- NOTIMPLEMENTED();
return "";
}