#endif
#include "base/basictypes.h"
-#include "media/audio/audio_buffers_state.h"
#include "media/base/audio_bus.h"
// Low-level audio output support. To make sound there are 3 objects involved:
class MEDIA_EXPORT AudioSourceCallback {
public:
// Provide more data by fully filling |dest|. The source will return
- // the number of frames it filled. |buffers_state| contains current state
- // of the buffers, and can be used by the source to calculate delay.
- virtual int OnMoreData(AudioBus* dest,
- AudioBuffersState buffers_state) = 0;
+ // the number of frames it filled. |total_bytes_delay| contains current
+ // number of bytes of delay buffered by the AudioOutputStream.
+ virtual int OnMoreData(AudioBus* dest, uint32 total_bytes_delay) = 0;
// There was an error while playing a buffer. Audio source cannot be
// destroyed yet. No direct action needed by the AudioStream, but it is