buffer_size = user_buffer_size;
AudioParameters params(
- AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, 0,
+ AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout,
GetNativeOutputSampleRate(), 16, buffer_size, effects);
return params;
}
int sample_rate = GetNativeOutputSampleRate();
int buffer_size = GetOptimalOutputFrameSize(sample_rate, 2);
int bits_per_sample = 16;
- int input_channels = 0;
if (input_params.IsValid()) {
// Use the client's input parameters if they are valid.
sample_rate = input_params.sample_rate();
bits_per_sample = input_params.bits_per_sample();
channel_layout = input_params.channel_layout();
- input_channels = input_params.input_channels();
buffer_size = GetOptimalOutputFrameSize(
sample_rate, ChannelLayoutToChannelCount(channel_layout));
}
buffer_size = user_buffer_size;
return AudioParameters(
- AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, input_channels,
+ AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout,
sample_rate, bits_per_sample, buffer_size, AudioParameters::NO_EFFECTS);
}