class ContentLayerNode : public RenderNode {
public:
ContentLayerNode();
- virtual ~ContentLayerNode();
- virtual void Accept(RenderNodeVisitor* v) OVERRIDE;
+ ~ContentLayerNode() override;
+ void Accept(RenderNodeVisitor* v) override;
void set_skipsDraw(bool skips) {
skipsDraw_ = skips;
class CCNode : public RenderNode {
public:
CCNode();
- virtual ~CCNode();
+ ~CCNode() override;
- virtual void Accept(RenderNodeVisitor* v) OVERRIDE;
+ void Accept(RenderNodeVisitor* v) override;
ShaderID vertex_shader() {
return vertex_shader_;