functions->fCompileShader = glCompileShader;
functions->fCompressedTexImage2D = glCompressedTexImage2D;
functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
- functions->fCopyTextureCHROMIUM = glCopyTextureCHROMIUM;
functions->fCreateProgram = glCreateProgram;
functions->fCreateShader = glCreateShader;
functions->fCullFace = glCullFace;
functions->fUnmapBufferSubData = glUnmapBufferSubDataCHROMIUM;
functions->fUnmapTexSubImage2D = glUnmapTexSubImage2DCHROMIUM;
functions->fUseProgram = glUseProgram;
+ functions->fVertexAttrib1f = glVertexAttrib1f;
+ functions->fVertexAttrib2fv = glVertexAttrib2fv;
+ functions->fVertexAttrib3fv = glVertexAttrib3fv;
functions->fVertexAttrib4fv = glVertexAttrib4fv;
functions->fVertexAttribPointer = glVertexAttribPointer;
functions->fViewport = glViewport;