functions->fDepthMask = glDepthMask;
functions->fDisable = glDisable;
functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
+ functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
functions->fDrawArrays = glDrawArrays;
functions->fDrawElements = glDrawElements;
functions->fEnable = glEnable;
functions->fInsertEventMarker = glInsertEventMarkerEXT;
functions->fLineWidth = glLineWidth;
functions->fLinkProgram = glLinkProgram;
+ functions->fMapBufferSubData = glMapBufferSubDataCHROMIUM;
+ functions->fMapTexSubImage2D = glMapTexSubImage2DCHROMIUM;
functions->fPixelStorei = glPixelStorei;
functions->fPopGroupMarker = glPopGroupMarkerEXT;
functions->fPushGroupMarker = glPushGroupMarkerEXT;
functions->fUniformMatrix2fv = glUniformMatrix2fv;
functions->fUniformMatrix3fv = glUniformMatrix3fv;
functions->fUniformMatrix4fv = glUniformMatrix4fv;
+ functions->fUnmapBufferSubData = glUnmapBufferSubDataCHROMIUM;
+ functions->fUnmapTexSubImage2D = glUnmapTexSubImage2DCHROMIUM;
functions->fUseProgram = glUseProgram;
functions->fVertexAttrib4fv = glVertexAttrib4fv;
functions->fVertexAttribPointer = glVertexAttribPointer;