enumerator->BeginGPUDevice();
enumerator->AddInt("vendorId", device.vendor_id);
enumerator->AddInt("deviceId", device.device_id);
+ enumerator->AddBool("active", device.active);
enumerator->AddString("vendorString", device.vendor_string);
enumerator->AddString("deviceString", device.device_string);
enumerator->EndGPUDevice();
GPUInfo::GPUDevice::GPUDevice()
: vendor_id(0),
- device_id(0) {
+ device_id(0),
+ active(false) {
}
GPUInfo::GPUDevice::~GPUDevice() { }