max_cube_map_texture_size_limit_4096) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, \
max_cube_map_texture_size_limit_512) \
+ GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \
+ max_fragment_uniform_vectors_32) \
GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \
max_texture_size_limit_4096) \
+ GPU_OP(MAX_VARYING_VECTORS_16, \
+ max_varying_vectors_16) \
+ GPU_OP(MAX_VERTEX_UNIFORM_VECTORS_256, \
+ max_vertex_uniform_vectors_256) \
GPU_OP(NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, \
needs_glsl_built_in_function_emulation) \
GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \