Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / gpu / config / gpu_driver_bug_list_json.cc
index bd7f0f7..e1e9650 100644 (file)
@@ -19,7 +19,7 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
 {
   "name": "gpu driver bug list",
   // Please update the version number whenever you change this file.
-  "version": "7.7",
+  "version": "7.8",
   "entries": [
     {
       "id": 1,
@@ -581,22 +581,6 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
       ]
     },
     {
-      "id": 50,
-      "description": "NVIDIA driver requires unbinding a GpuMemoryBuffer from the texture before mapping it to main memory",
-      "os": {
-        "type": "android"
-      },
-      "gl_type": "gles",
-      "gl_version": {
-        "op": "<",
-        "value": "3.1"
-      },
-      "gl_vendor": "NVIDIA.*",
-      "features": [
-        "release_image_after_use"
-      ]
-    },
-    {
       "id": 51,
       "description": "TexSubImage2D() is faster for full uploads on ANGLE",
       "os": {
@@ -779,6 +763,7 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
       "os": {
         "type": "linux"
       },
+      "driver_vendor": "Mesa",
       "features": [
         "disable_post_sub_buffers_for_onscreen_surfaces"
       ]
@@ -839,18 +824,6 @@ const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
         "use_virtualized_gl_contexts"
       ]
     },
-    {
-      "id": 73,
-      "description": "Using D3D11 causes browser crashes on certain Intel GPUs",
-      "cr_bugs": [310808],
-      "os": {
-        "type": "win"
-      },
-      "vendor_id": "0x8086",
-      "features": [
-        "disable_d3d11"
-      ]
-    },
 )  // LONG_STRING_CONST macro
 // Avoid C2026 (string too big) error on VisualStudio.
 LONG_STRING_CONST(
@@ -1041,6 +1014,22 @@ LONG_STRING_CONST(
       ]
     },
     {
+      "id": 92,
+      "description": "Old Intel drivers cannot reliably support D3D11",
+      "cr_bugs": [363721],
+      "os": {
+        "type": "win"
+      },
+      "vendor_id": "0x8086",
+      "driver_version": {
+        "op": "<",
+        "value": "8.16"
+      },
+      "features": [
+        "disable_d3d11"
+      ]
+    },
+    {
       "id": 93,
       "description": "The GL implementation on the Android emulator has problems with PBOs.",
       "cr_bugs": [340882],
@@ -1057,6 +1046,27 @@ LONG_STRING_CONST(
       "features": [
         "disable_async_readpixels"
       ]
+    },
+    {
+      "id": 94,
+      "description": "Disable EGL_KHR_wait_sync on NVIDIA with GLES 3.1",
+      "cr_bugs": [433057],
+      "os": {
+        "type": "android",
+        "version": {
+          "op": "<=",
+          "value": "5.0.0"
+        }
+      },
+      "gl_vendor": "NVIDIA.*",
+      "gl_type": "gles",
+      "gl_version": {
+        "op": "=",
+        "value": "3.1"
+      },
+      "features": [
+        "disable_egl_khr_wait_sync"
+      ]
     }
   ]
 }