{
"name": "gpu driver bug list",
// Please update the version number whenever you change this file.
- "version": "7.7",
+ "version": "7.8",
"entries": [
{
"id": 1,
]
},
{
- "id": 50,
- "description": "NVIDIA driver requires unbinding a GpuMemoryBuffer from the texture before mapping it to main memory",
- "os": {
- "type": "android"
- },
- "gl_type": "gles",
- "gl_version": {
- "op": "<",
- "value": "3.1"
- },
- "gl_vendor": "NVIDIA.*",
- "features": [
- "release_image_after_use"
- ]
- },
- {
"id": 51,
"description": "TexSubImage2D() is faster for full uploads on ANGLE",
"os": {
"os": {
"type": "linux"
},
+ "driver_vendor": "Mesa",
"features": [
"disable_post_sub_buffers_for_onscreen_surfaces"
]
"use_virtualized_gl_contexts"
]
},
- {
- "id": 73,
- "description": "Using D3D11 causes browser crashes on certain Intel GPUs",
- "cr_bugs": [310808],
- "os": {
- "type": "win"
- },
- "vendor_id": "0x8086",
- "features": [
- "disable_d3d11"
- ]
- },
) // LONG_STRING_CONST macro
// Avoid C2026 (string too big) error on VisualStudio.
LONG_STRING_CONST(
]
},
{
+ "id": 92,
+ "description": "Old Intel drivers cannot reliably support D3D11",
+ "cr_bugs": [363721],
+ "os": {
+ "type": "win"
+ },
+ "vendor_id": "0x8086",
+ "driver_version": {
+ "op": "<",
+ "value": "8.16"
+ },
+ "features": [
+ "disable_d3d11"
+ ]
+ },
+ {
"id": 93,
"description": "The GL implementation on the Android emulator has problems with PBOs.",
"cr_bugs": [340882],
"features": [
"disable_async_readpixels"
]
+ },
+ {
+ "id": 94,
+ "description": "Disable EGL_KHR_wait_sync on NVIDIA with GLES 3.1",
+ "cr_bugs": [433057],
+ "os": {
+ "type": "android",
+ "version": {
+ "op": "<=",
+ "value": "5.0.0"
+ }
+ },
+ "gl_vendor": "NVIDIA.*",
+ "gl_type": "gles",
+ "gl_version": {
+ "op": "=",
+ "value": "3.1"
+ },
+ "features": [
+ "disable_egl_khr_wait_sync"
+ ]
}
]
}