class GLLoseContextTest : public testing::Test {
protected:
- virtual void SetUp() {
+ void SetUp() override {
GLManager::Options options;
gl2_.Initialize(options);
options.context_lost_allowed = true;
gl1b_.Initialize(options);
}
- virtual void TearDown() {
+ void TearDown() override {
gl1a_.Destroy();
gl1b_.Destroy();
gl2_.Destroy();