class DepthTextureTest : public testing::Test {
protected:
static const GLsizei kResolution = 64;
- virtual void SetUp() {
+ void SetUp() override {
GLManager::Options options;
options.size = gfx::Size(kResolution, kResolution);
gl_.Initialize(options);
}
- virtual void TearDown() {
- gl_.Destroy();
- }
+ void TearDown() override { gl_.Destroy(); }
GLuint SetupUnitQuad(GLint position_location);