// Check we can create
manager_->CreateVertexAttribManager(
- kClient1Id, kService1Id, kNumVertexAttribs);
+ kClient1Id, kService1Id, kNumVertexAttribs, true);
// Check creation success
VertexAttribManager* info1 = manager_->GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 != NULL);
const GLuint kService1Id = 11;
VertexArrayManager manager;
// Check we can create
- manager.CreateVertexAttribManager(kClient1Id, kService1Id, kNumVertexAttribs);
+ manager.CreateVertexAttribManager(
+ kClient1Id, kService1Id, kNumVertexAttribs, true);
// Check creation success
VertexAttribManager* info1 = manager.GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 != NULL);