Texture* texture = texture_ref_->texture();
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
- 1, 0, 0, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ 1, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad level.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 0, 0, 0, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 0, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad xoffset.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, -1, 0, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, -1, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad xoffset + width > width.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 1, 0, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 1, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad yoffset.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, -1, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 0, -1, 4, 5, GL_UNSIGNED_BYTE));
// Check bad yoffset + height > height.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, 1, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 0, 1, 4, 5, GL_UNSIGNED_BYTE));
// Check bad width.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, 0, 5, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 0, 0, 5, 5, GL_UNSIGNED_BYTE));
// Check bad height.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, 0, 4, 6, GL_RGBA, GL_UNSIGNED_BYTE));
- // Check bad format.
- EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_RGB, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 0, 0, 4, 6, GL_UNSIGNED_BYTE));
// Check bad type.
EXPECT_FALSE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4));
+ GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_UNSIGNED_SHORT_4_4_4_4));
// Check valid full size
EXPECT_TRUE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check valid particial size.
EXPECT_TRUE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 1, 1, 2, 3, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 1, 1, 2, 3, GL_UNSIGNED_BYTE));
manager_->RemoveTexture(kClient1Id);
EXPECT_TRUE(texture->ValidForTexture(
- GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_RGBA, GL_UNSIGNED_BYTE));
+ GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
}
TEST_F(TextureTest, FloatNotLinear) {