class GLImageSync : public gfx::GLImage {
public:
- explicit GLImageSync(
- const scoped_refptr<NativeImageBuffer>& buffer);
+ explicit GLImageSync(const scoped_refptr<NativeImageBuffer>& buffer,
+ const gfx::Size& size);
// Implement GLImage.
virtual void Destroy() OVERRIDE;
private:
scoped_refptr<NativeImageBuffer> buffer_;
+ gfx::Size size_;
DISALLOW_COPY_AND_ASSIGN(GLImageSync);
};
-GLImageSync::GLImageSync(const scoped_refptr<NativeImageBuffer>& buffer)
- : buffer_(buffer) {
+GLImageSync::GLImageSync(const scoped_refptr<NativeImageBuffer>& buffer,
+ const gfx::Size& size)
+ : buffer_(buffer), size_(size) {
if (buffer)
buffer->AddClient(this);
}
void GLImageSync::Destroy() {}
gfx::Size GLImageSync::GetSize() {
- NOTREACHED();
- return gfx::Size();
+ return size_;
}
bool GLImageSync::BindTexImage(unsigned target) {
DCHECK(texture->level_infos_[0][0].width);
DCHECK(texture->level_infos_[0][0].height);
- scoped_refptr<gfx::GLImage> gl_image(new GLImageSync(image_buffer_));
+ scoped_refptr<gfx::GLImage> gl_image(
+ new GLImageSync(image_buffer_,
+ gfx::Size(texture->level_infos_[0][0].width,
+ texture->level_infos_[0][0].height)));
texture->SetLevelImage(NULL, target, 0, gl_image);
// TODO: all levels
std::vector<LevelInfo> infos;
infos.push_back(info);
level_infos_.push_back(infos);
-
}
TextureDefinition::~TextureDefinition() {
info.cleared);
}
}
- if (image_buffer_)
- texture->SetLevelImage(NULL, target_, 0, new GLImageSync(image_buffer_));
+ if (image_buffer_) {
+ texture->SetLevelImage(
+ NULL,
+ target_,
+ 0,
+ new GLImageSync(
+ image_buffer_,
+ gfx::Size(level_infos_[0][0].width, level_infos_[0][0].height)));
+ }
texture->target_ = target_;
texture->SetImmutable(immutable_);