// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#include <GLES2/gl2.h>
+
#include "gpu/command_buffer/service/shader_translator.h"
#include "testing/gtest/include/gtest/gtest.h"
+// The ANGLE shader translator now uses native GLenums
+// TODO(jmadill): delete these defines when the ANGLE
+// roll reliably passes translator version 126
+#if (ANGLE_SH_VERSION >= 126)
+#define SH_VERTEX_SHADER GL_VERTEX_SHADER
+#define SH_FRAGMENT_SHADER GL_FRAGMENT_SHADER
+#define SH_FLOAT_VEC4 GL_FLOAT_VEC4
+#endif
+
namespace gpu {
namespace gles2 {