ShaderTranslatorCache();
// ShaderTranslator::DestructionObserver implementation
- virtual void OnDestruct(ShaderTranslator* translator) OVERRIDE;
+ void OnDestruct(ShaderTranslator* translator) override;
scoped_refptr<ShaderTranslator> GetTranslator(
sh::GLenum shader_type,
private:
friend class base::RefCounted<ShaderTranslatorCache>;
- virtual ~ShaderTranslatorCache();
+ ~ShaderTranslatorCache() override;
// Parameters passed into ShaderTranslator::Init
struct ShaderTranslatorInitParams {