#ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
#define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
+#include <map>
#include <vector>
#include "base/callback.h"
#include "base/compiler_specific.h"
+#include "base/memory/linked_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
+#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/command_buffer.h"
-#include "gpu/command_buffer/common/gpu_control.h"
#include "gpu/gpu_export.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
namespace gles2 {
class GLES2Decoder;
+class ShaderTranslatorCache;
}
+class CommandBufferServiceBase;
+class GpuControlService;
class GpuMemoryBufferFactory;
class GpuScheduler;
class TransferBufferManagerInterface;
// CommandBuffer implementation:
virtual bool Initialize() OVERRIDE;
- virtual State GetState() OVERRIDE;
virtual State GetLastState() OVERRIDE;
virtual int32 GetLastToken() OVERRIDE;
virtual void Flush(int32 put_offset) OVERRIDE;
virtual void WaitForTokenInRange(int32 start, int32 end) OVERRIDE;
virtual void WaitForGetOffsetInRange(int32 start, int32 end) OVERRIDE;
virtual void SetGetBuffer(int32 shm_id) OVERRIDE;
- virtual void SetGetOffset(int32 get_offset) OVERRIDE;
virtual scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size,
int32* id) OVERRIDE;
virtual void DestroyTransferBuffer(int32 id) OVERRIDE;
- virtual scoped_refptr<gpu::Buffer> GetTransferBuffer(int32 id) OVERRIDE;
- virtual void SetToken(int32 token) OVERRIDE;
- virtual void SetParseError(gpu::error::Error error) OVERRIDE;
- virtual void SetContextLostReason(
- gpu::error::ContextLostReason reason) OVERRIDE;
virtual gpu::error::Error GetLastError() OVERRIDE;
// GpuControl implementation:
virtual gpu::Capabilities GetCapabilities() OVERRIDE;
- virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(
- size_t width,
- size_t height,
- unsigned internalformat,
- int32* id) OVERRIDE;
+ virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(size_t width,
+ size_t height,
+ unsigned internalformat,
+ unsigned usage,
+ int32* id) OVERRIDE;
virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE;
virtual uint32 InsertSyncPoint() OVERRIDE;
virtual void SignalSyncPoint(uint32 sync_point,
virtual void ScheduleIdleWork(const base::Closure& task) = 0;
virtual bool UseVirtualizedGLContexts() = 0;
+ virtual scoped_refptr<gles2::ShaderTranslatorCache>
+ shader_translator_cache() = 0;
};
#if defined(OS_ANDROID)
void RetireSyncPointOnGpuThread(uint32 sync_point);
void SignalSyncPointOnGpuThread(uint32 sync_point,
const base::Closure& callback);
+ void DestroyTransferBufferOnGputhread(int32 id);
// Callbacks:
void OnContextLost();
State last_state_;
int32 last_put_offset_;
gpu::Capabilities capabilities_;
+ typedef std::map<int32, linked_ptr<gfx::GpuMemoryBuffer> > GpuMemoryBufferMap;
+ GpuMemoryBufferMap gpu_memory_buffers_;
// Accessed on both threads:
- scoped_ptr<CommandBuffer> command_buffer_;
+ scoped_ptr<CommandBufferServiceBase> command_buffer_;
base::Lock command_buffer_lock_;
base::WaitableEvent flush_event_;
scoped_refptr<Service> service_;
State state_after_last_flush_;
base::Lock state_after_last_flush_lock_;
- scoped_ptr<GpuControl> gpu_control_;
+ scoped_ptr<GpuControlService> gpu_control_;
scoped_refptr<gfx::GLShareGroup> gl_share_group_;
#if defined(OS_ANDROID)