#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/program_manager.h"
+#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
DoCreateShader(
GL_FRAGMENT_SHADER, kClientFragmentShaderId, kServiceFragmentShaderId);
- GetShader(kClientVertexShaderId)->SetStatus(true, "", NULL);
- GetShader(kClientFragmentShaderId)->SetStatus(true, "", NULL);
+ TestHelper::SetShaderStates(
+ gl_.get(), GetShader(kClientVertexShaderId), true);
+ TestHelper::SetShaderStates(
+ gl_.get(), GetShader(kClientFragmentShaderId), true);
InSequence dummy;
EXPECT_CALL(*gl_,