bool enable_shader_name_hashing;
bool enable_samplers;
bool ext_draw_buffers;
+ bool nv_draw_buffers;
bool ext_frag_depth;
bool ext_shader_texture_lod;
bool use_async_readpixels;
bool angle_texture_usage;
bool ext_texture_storage;
bool chromium_path_rendering;
+ bool blend_equation_advanced;
+ bool blend_equation_advanced_coherent;
};
struct Workarounds {