#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/query_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
+#include "gpu/command_buffer/service/valuebuffer_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "gpu/gpu_export.h"
scoped_refptr<Renderbuffer> bound_renderbuffer;
bool bound_renderbuffer_valid;
+ // The currently bound valuebuffer
+ scoped_refptr<Valuebuffer> bound_valuebuffer;
+
// A map of of target -> Query for current queries
typedef std::map<GLuint, scoped_refptr<QueryManager::Query> > QueryMap;
QueryMap current_queries;